Castlevania producer Koji Igarashi, the rock 'n' roll, cigarette-blazing, roughneck mastermind known as IGA, had big plans to bring a main series Castlevania adventure to Nintendo's Wii. It had been 9 years since a Nintendo home system has seen a whip crack from a slender Dracula hunting warrior. Nintendo fans had to get their Belmont fix by playing one of the numerous games on the Game Boy Advance and DS...or buy one of the competitors. But somewhere along the way he changed his mind preferring to develop a Castlevania fighting game instead.
What's behind IGA's reasoning on the making of Castlevania Judgment? Turn the page and find out...
Basically it's out of concern for the player's arm. Says Igarashi through way of translator:
"To whip the Wiimote for hours would be torturous."
A sword is one thing (The Legend of Zelda: Twilight Princess) but a whip is quite another. It took Devo months to master that bullwhip on the Whip It video!
To make up for the ineffectiveness of translating a suitable facsimilie of whip movements to game, IGA decided to make a fighting game that utilizes the Wiimote's signature motion-sensing abilities. The result is akin to a cross-pollination of fighting epics Soul Calibur and Power Stone. Inside the game is a 14-numbered set of characters from throughout the series' history who will fight in the game's 3D arenas and even have the capability to tear up the background a little in the scuffle (with potential to unearth trademark Castlevania items). Currently revealed ones are Alucard, Dracula, Maria Renard, and of course ol' Simon Belmont.
In this storyline where an "ultimate evil" threatens to tear asunder the very timeline all of these defending Castlevania representatives live within, there exists a possibility for dream match scenarios between the characters.
And all this because Igarashi was concerned with our well being. See? He's a nice guy.
Thank you, Wired.com.
John Lucas
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