Apple Reveals Top-Selling iPhone Games
December 04, 2008 by mruniversal

If there's any doubt that Apple intends to market their increasingly popular iPhone and iPod Touch platforms as gaming devices, it might be a good time to drop the act.  Both platforms are becoming quite popular with the gaming set (our own Gary Lucero is obsessed, no doubt), and that number can only continue to grow.  But what's selling?  Apple released a list of the Top Ten Best-Selling games for their portable powerhouses:

01. Texas Hold'em ($4.99)
02. Moto Chaser ($.99)
03. Crash Bandicoot: Nitro Kart 3D ($5.99)
04. Super Monkey Ball ($7.99)
05. Cro-Mag Rally ($1.99)
06. Enigmo ($1.99)
07. Air Hockey ($.99)
08. Bejeweled 2 ($2.99)
09. Flick Bowling ($.99)
10. Line Rider iRide ($2.99)

...as reports have stated, the more expensive titles don't seem to fair as much as the immediately more 'impulse friendly' ones.  Despite the availability of games and applications on home computers for years, being able to instantly pick one up with the touch of a button is a relatively new phenomenon, so its a progression worth following.  But what about the freebie software for Apple's machines?  Keep reading to see what you cheap-o types (myself included) are playing right now!

Apple also provided a Top Ten list of available freebies, but like the paid list failed to provide just how many units were sold/downloaded to their omnipresent little devices.  Also missing is just how the paid and freebie lists compare in popularity, a figure that would've been real nice for aspiring developers sweating the details.  Here's the free list:

01. Tap Tap Revenge
02. Labrynth Lite Edition
03. Sol Free Solitaire
04. iBowl
05. Pac-Man Lite
06. Touch Hockey: FS5
07. Cannon Challenge
08. Audi A4 Driving Challenge
09. Sudoku
10. reMovemh

With various stories having certain apps and games downloaded and/or paid for in the hundreds of thousands, it seems unlikely that any of these Top Ten have hit that magic 'million point' just yet, but given the relatively low number of actual units out there (and Apple's game-centric attitudes just gearing up), I suspect that figure won't just come soon, but it'll be one milestone upon many.  Apple developers, get cracking, there's gold in them thar hills!





blog comments powered by Disqus